DON'T FORGET!!! The following divisions' names may be changed upon the discrepancy of the GC, but the underline powers of each class will stay the same. Questions or comments are to be mailed to TheRaptor4 and Apocalyptcknight . Note: Guards are listed under Non combat . |
1. Warriors:
These are the divisions based
solely on fighting. They have an advantage based on what type of armor and
weapons they can hold. Warriors may be promoted to Knights once they
reach level 30. Out of all other classes, Knights are the only ones
allowed to go above a plus 5 on weapons and wear above a plus 3 on armor.
Warriors may not use such weapons and armor until they are promoted to Knight.
The castle must pay the level of the Warrior times ten in WGP's for the promotion.
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2. Assassins
and Thieves:
These are
the rouges of the guild. Cloak and dagger is more then a way to fight, it's
a way to live. Again, they may be called anything the GC wishes, but the underline
rules to assassins and thieves are under the "Rouges"
section. Assassins must be promoted though the use of WGP's. Assassins
cost the level of the theft times ten and may only be promoted when they reach level 30.
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A. Assassins:
These are the only people that may legally perform
an assassination, but only if an order is given by a higher officer (i.e..
GC, SiC, or TiC). Assassins may only assassinate when they are given
the order to do so! A log must also be made of it for it to count.
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B.
Thieves:
These are the only people that may legally TA anyone
at any given time. There is no limit to the number of thieves in a castle,
and they may be promoted to Assassins at 30th level. Again, the castle must
spend the thief's level times ten in WGP's for the promotion.
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3. Wizards
and Mages:
These are
the magic wielders. Each one carries a spell book equipped with magic
they've learned through out their practice. The way they learn, and
the way they're books are created is explained under the "Magic Users" section. Mages may be promoted
to Wizards once they reach level 30. Also, a castle must spend ten
times the mages level before they can be promoted to Wizard.
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4. Priest
and Healers:
These are
the only people in the guild that perform ceremonies, resurrections, and healing,
but they must start as a healer before they may advance to the level of priest.
Healers may only cure disease, heal, and aid in performing ceremonies.
The powers and abilities of priest are explained under the "Clerics" section. Also, a castle must
spend ten times the Healers level before they can be promoted to Priest and
the Healer must be at least level 30.
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