Attack Spells Defend Spells Summon Spells Back to Spell Books
Attack Spells
These spells effect the target of the spell. To cast, first roll your
AotMC dice (not the dice being used in the spar). If the score of this
roll is equal to or over the target number, then the spell may be cast upon
the target and inflicts whatever damage is rolled by the spell's designated
dice. If the spell fails, you will still lose the mana that it cost
to cast the spell. Remember to keep up with your mana by stating how
much you have left after a spell is cast OOC.
Lightning Bolt - Create a powerful bolt of lightening that strikes your
target.
Dice-4d60 - Target Number-7 - Mana Cost-40
Bolt Spark - Create a blot of energy to zap your target with.
Dice-2d75 - Target Number-4 - Mana Cost-38
Sharp Wind - Create a swift wing that cuts your target.
Dice-2d40 - Target Number-5 - Mana Cost-20
Fan of Darkness - Create a fan of dark matter that you attack your target
with.
Dice-3d60 - Target Number-4 - Mana Cost-36
Fire Bolt - Create a bolt of fire that strikes your target.
Dice-2d80 - Target Number-10 - Mana Cost-35
Ice Lance - Create a lance made of ice to pierce your target with.
Dice-4d65 - Target Number-10 - Mana Cost-39
Falling Rocks - Rocks rain from the sky over your target.
Dice-4d30 - Target Number-4 - Mana Cost-28
Earthquake - Create an earthquake under your target's feet.
Dice-2d40 - Target Number-5 - Mana Cost-20
White Water - Create a massive amount of fast moving water that slams into
your target.
Dice-2d30 - Target Number-5 - Mana Cost-15
Fire Ball - A single fire ball hits your target.
Dice-1d40 - Target Number-3 - Mana Cost-19
Defend Spells
These spells are cast either upon the magic user him/herself or upon a friend
of the magic user. These spells will absorb damage dealt to the one
being protected until the amount of damage dealt to the shield is greater
than the duration. Any damage the spell did not absorb goes to the
one who the spell was cast upon. To cast, first roll your AotMC dice
(not the dice being used in the spar). If the score of this roll is
equal to or over the target number, then the spell may be cast upon the target
(can be the magic user) and gives the target a shield that is worth the duration
of the spell. If the spell fails, you will still lose the mana that
it cost to cast the spell. Remember to keep up with your mana by stating
how much you have left after a spell is cast OOC.
Tough Skin - Gives the target of the spell harder skin until the duration
of the spell equals 0.
Target Number-1 - Duration-5 - Mana Cost-10
Holy Armor - Gives the target of the spell a suit of holy armor until the
armor is destoryed.
Target Number-5 - Duration-15 - Mana Cost-26
Cloak of Protection - Gives the target of the spell a cloak of protection
until the cloak is destoryed.
Target Number-3 - Duration-10 - Mana Cost-18
Shield of Wood - Gives the target of the spell a wooden shield until the
shield is destoryed.
Target Number-8 - Duration-20 - Mana Cost-33
Summon Spells
These spells are not cast upon a target. Instead, they summon a creature
or other being that will fight on the side of your magic user. Summoned
creates will appear at the end of the combat round after the spell is cast.
They cannot be attacked before then and cannot attack until the end of the
round. After the summons's first attack, they are fair game.
Magic users can only summon one creature at a time. The summon is dead
when it's duration equals or is below 0. Summons are also dead when
the magic user has been knocked out of the match. To cast, first roll
your AotMC dice (not the dice being used in the spar). If the score
of this roll is equal to or over the target number, then the summon will
appear at the end of the round and will attack with the dice assigned to
it.. If the spell fails, you will still lose the mana that it cost
to cast the spell. Remember to keep up with your mana by stating how
much you have left after a spell is cast OOC.
Blue Dragon - Summon a blue dragon to fight for you.
Dice-2d50 - Target Number-5 - Duration-5 - Mana Cost-19
Stone Golem - Summon a stone golem to fight for you.
Dice-4d25 - Target Number-3 - Duration-5 - Mana Cost-20
Giant - Summon a giant to fight for you.
Dice-4d45 - Target Number-5 - Duration-10 - Mana Cost-38
Midget Minotar - Summons a tiny minotar to fight for you.
Dice-1d50 - Target Number-5 - Duration-5- Mana Cost-16